As with the F-4J, the second pilot in the back of the cockpit cannot take control of the aircraft if the first is knocked out, as it lacks the dual controls found on the USAF variants of the Phantom (C & E.) Higher calibre guns however such as the BK-27 found on the Tornados, and the GSh-30-1 on the MiG-29 have a higher chance of severely crippling your performance or outright destroying the aircraft. While the F-4S completely lacks any armour plating or ballistic glass, meaning that the pilot and internal systems are exposed to damage from even small arms fire, the airframe itself is relatively sturdy thanks to the upgrades it got to better handle high-G sustained turns, and can take a few hits from opposing aircraft using 20 x 102 mm Vulcan or 20 x 110 mm USN rounds and remain airborne. Outside the dogfighting range, the usual complement of BVR weaponry like the Sparrows alongside the PD radar should allow the F-4S to shoot down careless enemy fighters who can't evade in time. While the overall play style is not very different from the F-4J, the performance improvements in manoeuvrability should allow the F-4S to occasionally get the upper hand over even more modern fighter designs that it can encounter. The F-4S Phantom II, introduced in Update "Sky Guardians", is one of the top versions of the F-4 Phantom II in the game. The F-4S flew for USN up until the Phantom's retirement in the late 1980s, replaced by more modern aircraft like the F-14 Tomcat and the F-18 Hornet. Improvements were done in avionics, weapon systems, airframe, and undercarriage, but the two most notable improvements were wing leading-edge slats, for improved manoeuvrability, and new smokeless engines. A modernization program began to keep the F-4J up to date with latest upgrades. The USN had the F-4J as their latest aircraft, and it began to show its age in the post Vietnam War period. The F-4 Phantom II served its most notable service period in the Vietnam War for both the US Air Force (USAF) and US Navy (USN).
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